The idea is to have a set of tools that can be utilized in certain ways. In a 360 fashion, furniture layout, etc.
To clarify further, I’ve included screenshots of the workflow.
The Cabin is coming out pretty good!
UV time. All of the cuts have stacked UVs because the flow of the shader gives a nice effect. We’ll see that later
Getting a little fancy with the hub. We’re here, so why not?
This is where you can get really creative. Everything is fun once you find a fun way to approach it.
Again, this leaves so many options open to play with. You’ll see later.
Nothing fancy here. Just a mirror modifier doing it’s job.
The wheel will be very simple. Here, you can see how the sizing and insets are doing the magic.